All cards face-up, Kings auto-sorted to the bottom. The most winnable solitaire variant at ~90% — but only one card moves at a time.
Baker's Dozen has the highest win rate of any solitaire variant at around 90%. That number is not a fluke. The game is deliberately designed to be solvable: every card is face-up from the first move, Kings are automatically moved to the bottom of their columns at setup, and there is no stock pile introducing random new cards mid-game. What Baker's Dozen asks instead is whether you can plan single-card moves carefully enough to unblock a fully visible puzzle.
~90%
Win rate
52
Card deck
13
Tableau columns
1
Card moves at a time
Most solitaire variants combine skill with luck. In Klondike, the order in which cards come out of the stock determines whether a deal is winnable regardless of how well you play. In Pyramid, certain card distributions make the deal mathematically unwinnable. Baker's Dozen removes most of this randomness.
The no-stock rule means no surprise cards appear mid-game. The all-face-up rule means you can see every card from move one. The King-sinking rule means the four cards that would otherwise cause the most serious blocking problems are already at the bottom of their columns where they belong.
The remaining ~10% of unwinnable deals are deals where the card arrangement creates an unavoidable circular dependency: card A is blocking card B, card B is blocking card C, and card C is blocking card A. With only single-card moves allowed, there is no way to break the cycle.
The King-sinking advantage
Perfect for learning solitaire logic
Baker's Dozen uses a standard 52-card deck. The layout:
The King-sinking step happens automatically at setup, before you make a single move. If a column contains two Kings, both go to the bottom of that column, with the original order between them preserved. This is why Kings can never block other cards in Baker's Dozen.
What the starting position looks like
On each turn, you move one card from the top of any column to a legal destination. Legal destinations are:
Note that tableau builds do not need to match suit. A 7 of Hearts can go on either an 8 of Spades or an 8 of Diamonds. This is less restrictive than Scorpion or Spider, but remember: you can still only move one card at a time, so any card you park on another card must be moved individually later.
There is no dealing from a stock and no redeal. The 52 cards you see at the start are all the cards in the game.
One card at a time — plan before you move
Send Aces to foundations immediately
Plan two or three moves ahead before each move
Use empty columns as staging areas, not storage
Work from the top of foundations upward
Watch for deadlock patterns early
Kings cannot be placed on anything in Baker's Dozen because no card is higher than a King. Putting Kings at the bottom of their columns at the start prevents them from blocking access to other cards for the entire game. Without this mechanic, a King buried three cards deep would trap everything above it with no way to move it.
No. Baker's Dozen allows only one card to move at a time. You cannot pick up a sequence or group. This is the central constraint of the game and the reason strategy matters: every card must be moved individually, so each move has to count.
An empty column is valuable but limited. Any single card can be placed in an empty column, but you cannot start a foundation sequence there. Empty columns work best as temporary parking for a card you need to move out of the way to unblock something underneath it.
Yes. The combination of all cards being face-up from the start and Kings being pre-sorted to the bottom makes a large majority of deals solvable. The ~10% that are not winnable are deals where the initial card arrangement creates a deadlock that cannot be resolved with single-card moves.
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