A complete guide to all five Solitaire variants on this site — rules, win rates, and the one tip that matters most for each game.
The most-played card game in history. Deal 28 cards into seven tableau columns (one face-up per column), then draw from the remaining stock to build four foundations from Ace to King. Stack cards in alternating red-black order, descending in rank.
Key tip
Prioritize exposing face-down cards over moving to foundations. Empty columns are very powerful — use them to maneuver Kings and long sequences.
Two decks, ten columns, and the goal of building eight complete King-to-Ace runs of the same suit to remove them from the board. Spider is harder than Klondike because you must manage 104 cards without foundations to fall back on.
Key tip
In 4-Suit Spider, avoid mixing suits in a column whenever possible — off-suit moves feel like progress but create locked sequences that can't be moved efficiently.
All 52 cards are face-up from the start — no hidden information. Four free cells let you temporarily park cards, and four foundation piles grow Ace-to-King. Nearly every deal is solvable; losing is almost always a blunder, not bad luck.
Key tip
Think several moves ahead — FreeCell rewards planning. Don't fill all four free cells at once; you'll get stuck with no legal moves and have to undo.
28 cards arranged in a seven-row pyramid, plus a stock. Remove pairs of uncovered cards that sum to 13 (Jack=11, Queen=12, King=13 solo). One of the toughest classic variants — only about 1 in 50 standard deals is winnable.
Key tip
Work from the bottom of the pyramid upward — lower cards block more cards than upper ones. Don't pair high-value cards (tens, Jacks) too eagerly; you may need them to unlock deep cards.
Three overlapping peaks of cards, a stock, and a waste pile. Play cards one rank higher or lower than the waste top — no color or suit restrictions. Build long chains for bonus points. The most beginner-friendly of the five.
Key tip
Think about chain continuation before each move. If two cards are both playable, choose the one that keeps a longer chain going — chain length directly drives your score.
If you've never played Solitaire before, start with TriPeaks. It's the most forgiving — about 90% of deals are winnable with decent play, the rules are simple (one rank up or down), and games finish in 3–5 minutes.
For the classic experience, Klondikeis what most people picture when they think “Solitaire.” Turn 1 mode gives you a 30–50% win rate — challenging but achievable.
If you want pure skill with no luck, play FreeCell. Nearly every deal is solvable. If you lose, it's because of a wrong decision — and that makes every win feel earned.
Ready for the hardest test? Pyramid's brutal win rate means most games end in failure. That 1-in-50 win feels extraordinary.